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I don’t want to be nosey but given that it sounds like you feel like it’s a paradigm shifting device, and you’ve actually worked on and with the device, I’d be
by highwaylights 3y ago
I don’t want to be nosey but given that it sounds like you feel like it’s a paradigm shifting device, and you’ve actually worked on and with the device, I’d be interested to read about your motivations for moving on from Apple/the project when you did if you ever feel like writing about it.
So many questions I’d love to ask you about this, but again, none of my business. Just wanted to let you know I’d upvote that blog post to the moon should you ever decide to write it.
- ladberg 3y agoThanks! My motivations were mostly comp based (I'm in HFT now), I loved the product and the team I was on! Feel free to ask any questions here and I'll answer anything I can (e.g. no unreleased info, but maybe go into more detail about the kind of stuff that was shown to devs at WWDC). No blog right now but maybe in the future :)
- CrazyStat 3y agoA major limitation for using VR devices as "virtual monitors" has been the screen resolution. Vision Pro appears to have significantly higher resolution than anything available on the market right now; in your experience, was the resolution high enough for the pixels to disappear and not be a distraction, especially when e.g. reading text? Have you used other VR headsets to compare it to?
- ladberg 3y agoI've used other VR headsets and it's significantly better than everything I've tried. You'll be able to put up virtual monitors at the same density as real life and read stuff fine, I couldn't really discern pixels at all. Reading physical monitors through passthrough is a bit harder (I increased text size a few points when I needed to do this) but isn't really something you'd do for actual work.
- jedberg 3y agoLol this comment made a fun image pop into my head. Being in a work meeting with my Vision Pro on looking at the presentation through passthrough while browsing HN on my virtual screen. :) The idea of looking at real screens in passthrough didn't even occur to me.
- ladberg 3y agoLol, I'll expect people will figure out tells for whether you're slacking off irl in a headset just like being distracted in a zoom meeting. Reprojected eyes jumping around too much? Holding your hands below the table to pinch out of sight?
- peddling-brink 3y agoI am very excited for the front display to be jailbroken (assuming that’s needed) to display other more creative imagery, a la snap chat.
- swader999 3y agoI'll be plunking down 3,500 if it lets me sleep through meetings.
- moi2388 3y agoI don’t know how interesting your meetings are but I don’t need vr glasses for that
- highwaylights 3y agoFound the killer app.
- swader999 3y agoYep, I'll be sound asleep and the visor will show my eyes focused intently. It'll blink at an appropriate rate and maybe raise eyebrows during interesting conversation.
- megaman821 3y agoDo you feel there are any large leaps left for this type of device or will it be incremental improvements to price, speed, battery life, etc from here on out?
- ladberg 3y agoNot exactly sure at all, I wouldn't have been able to predict this large of a leap before finding out about it myself. I do think a bunch of incremental improvements will eventually allow different use cases though. E.g. you'd never take it on a run or a bike ride in its current state but with enough weight and battery improvements you could have a HUD for exercise stats + navigation when biking with stuff like a videogame-esque ghost of your PR to race against. Just a random idea, there's a lot of stuff you can dream up.
- yurishimo 3y agoI do think we'll see a fitness related product in the future but holy crap the early adopters trying it out should be super careful! It might be easy to forget that your eyes are completely covered with a screen. Imagine riding a bike at 30kmph and accidentally unplugging the headset. Boom. Black. Instantly. That's a scary place to find yourself. I'm curious if Apple will utilize the gyroscope to try and detect movement faster than a certain speed and show a warning. Take the risk if you want, but at least people should be aware of the consequences!
- ladberg 3y agoHah yeah that'd be less than ideal. > I'm curious if Apple will utilize the gyroscope to try and detect movement faster than a certain speed and show a warning. The Vision Pro is doing SLAM at all times so it actually always knows exactly where you are (relative to its origin) and your speed!
- zaptrem 3y agoHow does it work on busses/planes/boats? Are the screens locked to the cabin? Or the horizon? Or do they just fly all over the place like Quest?
- iknowstuff 3y agoResolution aside most headsets kinda feel like wearing a scuba mask because of a narrow field of view. How was the vision pro? I assume this should be public info since it was shown to the press and devs.
- ladberg 3y agoTo be honest I don't know the actual FOV number. It feels better than some VR headsets I've tried and on par with others. The lenses are definitely a more exotic shape than the ones on my Vive so they're able to get closer to your eyes and have better quality in all areas of the FOV. I feel like for work stuff and entertainment it's definitely good enough, though you might struggle living in it full time haha.
- mlajtos 3y ago1. How about drinking stuff with it? Is it possible without getting it off? 2. What about sleeping with it? VRC people do that, so they might be curious. 3. Is it usable outside? 4. What was the longest time you had it continuously on? 5. Have you ever dropped it? :D
- ladberg 3y ago1. You can drink stuff but have to be careful. Hand-eye coordination gets a bit wonky the closer you are to your face. I've done it and it works though! 2. Never tried sleeping with it... I don't see why it would be any worse than other headsets though. 3. I've never used it outside, but that was for secrecy and not technical reasons. 4. Honestly not sure, maybe an hour without taking it off at all but I've definitely been in it for the majority of a few hour spans many times. At the time the main blocker was the beta OS and not comfort or battery (I would keep the battery pack plugged into the charger most of the time). 5. Nope! We were all super careful with them because prototypes are expensive, much more so than the consumer product. It's not something you could just casually drop while using like your phone though.
- 3y ago
- cced 3y agoMind me asking how you got into HFT? Curious about this.
- ladberg 3y agoIt's a pretty simple story: a headhunter reached out through a friend, I applied to a few companies, got a few offers, and joined one of them. I was already into performance programming beforehand but had no finance knowledge whatsoever.
- programmarchy 3y agoWhat’s the best way to develop for Vision Pro until the headset is available to buy? Use ARKit/RealityKit/Unity in an iPhone to develop some of the basics and hope the code translates well enough?
- ladberg 3y agoYep, the simulator (will come with the SDK when it's released) plus an iPhone/iPad is the best you're gonna get. Most code will definitely translate! Would recommend ARKit+RealityKit over Unity for the best OS integration unless you've already started with Unity or don't need OS integration (i.e. a videogame).
- globular-toast 3y ago[flagged]
- kfihihc 3y agoIf you wear Vision Pro to watch movies, can the field of view achieve a cinema-like effect. Or can we have a movie theater viewing experience on Vision Pro?
- EA-3167 3y agoFrom the blog this leaped out at me: > That shift is fundamental. The interface for Vision Pro felt like it was reading my thoughts rather than responding to my inputs. Its infinite, pixel perfect canvas also felt inherently different. I wasn’t constrained by my physical setup, instead my setup was whatever I thought would be most productive for me. That DOES seem like a paradigm shift in the offing to me. Sure it might be iPhone 1 expensive and uncertain, but it's easy to imagine how incredible a lighter, more affordable version will be to MANY people within 5 years or so.