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> But he fears that most of the companies working on such a project have missed one essential component of lasting success: the fact that people are as much cre
by ng12 3y ago
> But he fears that most of the companies working on such a project have missed one essential component of lasting success: the fact that people are as much creators as they are consumers. “There isn’t as yet any evidence that people want to have a purely consumptive entertainment experience in social virtual worlds,” he says. “I don’t think there’s any evidence in human history that you can get a billion people to just kind of sit there and veg out, watch stuff. You can’t get to the kind of usage levels that metaverse brands want to get to with a consumer non-participatory experience.”
I think this is the money quote. Meta seemed to be under the impression that people want to invent digital versions of themselves just to consume content and engage with brands.
- KineticLensman 3y agoYeah. I spent quite a lot of time in SL - I had an art gallery where I showcased my RL photography and interacted with the visitors when online. My avatar was a sort of steampunk soviet artist manic pixie dream girl, just for the Lulz originally but eventually I really liked it. I had zero interest in interacting with brands. It was much more fun to go to a public space and sit there coding using the in-world dev tools - making something like a radar that sent alerts when people visited your parcel of a land, or a comedy UAV, and then explaining what you were doing to a journalist or psychology student or vampiress or predator or similar. [Edit] added details as they came back to me, many years later
- khedoros1 3y agoI spent just a bit of time. I remember building a jetpack suit and learning just enough of the scripting language the I could make flames come out when I flew around. I worked on it on some kind of free-build island. There was a machine in the background that looked like it took in a constant stream of cows at one end and spat out meat at the other end. And it was always a toss-up what you'd find in people's little plots of land. Beautiful Japanese garden? Beautiful sex dungeon? Who knows!
- spamtarget 3y agoIt appears that modern internet companies fail to understand that a "brand megaphone" is not a desirable product for anyone, except brands of course. The internet is sick now.
- ryandrake 3y agoDo any real end users really care about "interacting with brands?" If I stack-ranked all the reasons I enjoy the Internet, "Interacting with brands" won't even make the list. What does that even mean? Do people really go online so they can "interact" with Mountain Dew? What would that even look like? After I wrote that last sentence I checked and indeed the "Mountain Dew" twitter account has 777.2K followers. W--T--F--? Am I the lone crazy person? Doritos has 870K followers. McDonalds has 4.7M followers. Are these all bots? What real live human being actually wants a twitter feed from Doritos?
- RadiozRadioz 3y ago> What real live human being actually wants a twitter feed from Doritos? Somebody who really likes Doritos and wants to know about new flavors, get discounts, et cetera. I'm sure there are plenty of people who fall into that category. Maybe not 870k, but definitely not zero.
- thefounder 3y agoThat really sounds crazy!
- canadianfella 3y agoAs crazy as beer, wine, and coffee snobs.
- npsomaratna 3y agoI was about to laugh this away—only to realize that my brother-in-law is one of those people.
- 3y ago
- mistrial9 3y agono - Meta wants to be the front-face of a system of Digital Twins, where only official records are legally valid, and access to those records is monitored, and changing those records involves opaque backrooms. Many Fortune 500 have already committed, and multiple small implementations are being used now.
- l33t233372 3y agoI’m sorry to be blunt, but what on earth are you talking about? Could you please provide a heap of more context — this reads like conspiracy nonsense upon first glance.
- mistrial9 3y agospam ad from Dedy Ariansyah AR/VR Entrepreneur, "helping companies to adopt and maximize the potential of digital technologies" Excited to show a captivating Digital Twin demo, using Azure Digital Twin and Unity, and brought to life on Hololens 2. This powerful application breathes life into wind farms across diverse geographical landscapes. But it does more than just visualize - it also analyzes. The digital twin doesn't merely display real-time power generation based on current operational conditions, it also monitors the performance and health of the wind farm units. Imagine a seamless synergy between the virtual and real-world where your digital counterpart anticipates needs and alerts you when a particular wind farm unit requires attention. It's more than just identifying problems; it's about proactive management. Digital Twin technology allows users to take corrective action remotely, ensuring optimal operational parameters are restored swiftly for each wind turbine. We're at the cusp of a revolution where real-time data analysis and actionable insights become the linchpin for efficient operations. For businesses involved in renewable energy and beyond, this innovation is a game changer. It brings increased efficiency, maximized uptime, reduced costs, and ultimately, a greener planet. Interested in a personal demo or curious about how this advanced Digital Twin solution could elevate your business operations? Feel free to reach out. Together, let's harness the power of Digital Twins for a sustainable and efficient future! #DigitalTwin #AzureDigitalTwin #Unity #Hololens2 #RenewableEnergy #BusinessTransformation
- mistrial9 3y ago
- retrocryptid 3y agomaybe the metaverse isn't for you. just because you don't want to do a thing doesn't mean there aren't others out there that do. maybe all that blather about "the long tail" in the late 90s was halfway correct. the intarwebs allow relatively small communities of people who are interested in a particular thing to do that particular thing. But a small percentage of a very large number can still be large. if 99.9% of people don't want the hassle of maintaining an alternative identity online, that's fine. but that still means that 0.1% of people do. if your critique is "the metaverse is laughable because the majority of people don't participate in it" you may be missing the point. if your critique is "it's entirely possible meta over-estimated interest in the metaverse," then i heartily agree. i think second-life-like online experiences are useful, but they seem to have been over-hyped (to say the least.)
- interestica 3y agoWhat part of their comment are you arguing with? They didn’t say they were against it.
- retrocryptid 3y ago"Meta seemed to be under the impression that people want to invent digital versions of themselves"
- interestica 3y agoThe second part of the sentence that you left out seems to be the significant clause
- l33t233372 3y agoI’m confused about what you’re saying here. GP doesn’t imply no one could possibly enjoy metaverse; when they are talking about “what people want,” I think this should be taken as “what [the vast majority of] people want.” This is in line with your .01% business.
- anikom15 3y ago
- phh 3y agoHaving tested Meta Horizon (which I think is supposed to be current Meta's metaverse? But I could be wrong), It's completely user-generated content, there is very little company-generated content.(there is very little content altogether but that's another joke) So I have a hard time understanding that comment...?
- jayd16 3y agoThis is true and its so painful reading these armchair comments. Meta is focused on games and UGC but you'd never know if you read the median comment here.
- ng12 3y agoI would then argue that there was (still is?) a massive marketing failure, probably because there was a greater focus on marketing to companies than users. My perspective is that I was pretty into VRChat at the time and found no compelling reason to even try the early Metaverse.
- yoz 3y agoMeta's virtual world projects always give me the sense that they're aimed at set of personas/demographics that has almost zero overlap with the people actually running or building those projects. That's why they fail. Virtual worlds - almost like real ones - are super-platforms, not applications. The interactions are too varied and complex to reduce to a set of simple primary use cases or personas. So, if you're building a virtual world that you yourself wouldn't want to use, you're almost certainly going to fail.