3 ms·
Its hard to make assets that would work with every curve. When you see screenshots of nice cities like this, people are using mods to hand place assets with the
by kjkjadksj 3y ago
Its hard to make assets that would work with every curve. When you see screenshots of nice cities like this, people are using mods to hand place assets with them clipping into each other to make a unified wall of buildings along the curve or corner.
- leononame 3y agoThe houses themselves don't have to be curved - but if the zoning around a curve (or non 90 degree angle) could be filled in completely, that'd be nice. Triangular buildings or similar shapes could help. For detached housing, it still might look OK (although a bit weird), but for buildings that are supposed to connect with each other (which is something you see a lot at least in European cities), placing these on a curve and having empty spaces between them just looks bad. The building itself could still have straight walls - with angles other than 90 degrees and then a little bit of auto-filling plaza this could work. I know it's a hard problem to solve. Personally, this is what makes C:S 1 unable to create natural looking cities. Cities aren't all grids or detached housing.