3 ms·
A related gap that I felt when playing the base game a few years ago was around ability to reclaim land and evolve a city over time [1]. CS (like SimCity) gave
by mikepurvis 3y ago
A related gap that I felt when playing the base game a few years ago was around ability to reclaim land and evolve a city over time [1]. CS (like SimCity) gave great tools for greenfield development, but I never felt like I could do things like what happens in a real city, where:
- A street is widened to accommodate new transit or bike lanes, but by buying back people's yards rather than by demolishing and rebuilding a whole neighbourhood.
- Zoning changes permit former-bungalows to have second stories built on them, or similar small-scale densifications like encouraging duplexing of existing structures.
- Old factory buildings are converted into trendy lofts.
- A house that burns down is converted into a pocket park.
And I guess worst of all, I never felt rewarded for planning this kind of thing ahead, though maybe I just wasn't doing it right.
[1]: https://en.wikipedia.org/wiki/The_Little_House https://en.wikipedia.org/wiki/The_Little_House