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There's so much to learn from how CS1 was built and supported mods. But it's hard to tell from the trailer what kind of technical changes have been made. The r
by doctorpangloss 3y ago
There's so much to learn from how CS1 was built and supported mods. But it's hard to tell from the trailer what kind of technical changes have been made.
The rendering looks really nice. Is it URP, HDRP, their own pipeline?
Unity has had an ECS framework under development for almost 5 years now, which could be a great fit for what this game is. Or maybe Colossal Order has engineered something similar, like Photon did.
VR Chat created Udon to better support untrusted scripting. Epic made Verse for Unreal Engine for Fortnite. Ahead of time compiled stuff doesn't vibe with the Unity modding ecosystem.
In my opinion, CS1 from an engineering point of view was a triumph for middlewares.
- kroltan 3y ago"Under development" is the operating word here, DOTS is very much still strongly experimental. The development workflow is chaotic and best practices unclear, somehow even more so than the regular workflow. And even more errors now crash the editor.
- gamblor956 3y agoDOTS is no longer experimental as of 2023; it is now a version 1.0 that can be used in production, though it is still under active development. Best practices are still being figured out, but since ECS is all about performance, best practices can be measured objectively.
- kroltan 3y agoI mean, it is indeed labeled as not experimental, but even the documentation does not show the up-to-date usage of the ECS APIs.