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when was the last time Apple released a product that didn't have a proven market? iPod, iPhone, iPad, watch, etc. were all basically superior versions of produc
by ren_engineer 3y ago
when was the last time Apple released a product that didn't have a proven market? iPod, iPhone, iPad, watch, etc. were all basically superior versions of products that already had proven consumer demand and Apple just made a way better version of existing products.
Apple going into VR seems like the first time they've taken an actual risk in a long time. I'll buy it day 1 if it allows me to create a solid virtual workspace with multiple monitors synced to my laptop.
But for consumer market they are going to have to find a way to drop the price over time and get people over the negative image of wearing goggles on your head
and there's the simple fact that you won't be able to wear these publicly in most major cities without getting robbed, which limits their use
- gonehome 3y agoIt feels like iPod and iPhone to me. At the time mp3 players were a niche with crappy hardware and low capacity. The iPod was a lot more expensive and a lot better - it caused general adoption. Similar for the iPhone - smartphones were a business niche and had crappy hardware, the first iPhone was triple the price and expanded smartphones to everyone on earth. HoloLens, magic leap are niche products (the latter also being crappy hardware), meta’s hardware is better but still mediocre and constrained by their lack of computing platform. Apple’s hardware is a lot more expensive and if successful will expand the market to everyone in a few hardware revisions.
- simiones 3y ago> the negative image of wearing goggles on your head This isn't about image, it's about the discomfort of wearing heavy goggles pressed against your face. Doing that for anything more than an hour or so is horrible, and it's pretty bad even after ten minutes. People dislike wearing glasses if they can afford to, I don't believe you'll ever get them to wear these heavy goggles for anything except some deeply immersive gaming experiences.