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The open source ones should be fine for a laptop APU. Certainly alot better than whatever the hell Nvidia think they're doing... But yeah, for fancier features
by mtlmtlmtlmtl 3y ago
The open source ones should be fine for a laptop APU. Certainly alot better than whatever the hell Nvidia think they're doing...
But yeah, for fancier features like OpenCL, Vulkan, raytracing, you'd have to use amdgpu "pro" drivers which includes many proprietary parts.
Intel are definitely committed to providing open source Linux drivers for the gpus, at least based on past behaviour. They've had open source drivers for the iGPUs pretty much since the beginning(2010), IIRC.
My last two desktops actually didn't have dGPUs at all because I couldn't be bothered, and I'm not much of a gamer. But now GPUs are too important for many other things, so I'm very happy that Intel got into it. And they didn't disappoint with drivers again really. Though it did take some time to get really sorted, mostly because they had a lot of driver tech debt to sort out on all platforms. So drivers have been shifty all around, but now they're quite stable.
- PlutoIsAPlanet 3y agoYou don’t need to use the pro drivers for Vulcan, in fact the open source RADV driver typically has better gaming performance and compatibility than the pro package.
- arein3 3y agoIf you are on linux you are happy that the game runs, you don't care about the 10% more fps you could get with the competitor GPU. Since graphic cards do more than rasterization and lighting, it is very important to have a serious GPU with open source drivers, so that all the other open source projects related to ML can do more. I suppose my next GPU will be from intel (never thought I would say good things about them, after they almost killed the x86 cpus).