3 ms·
> the variety in frames makes it look like a very specific and distracting art style instead of true animation. Well, what is "true animation"? There are numb
by objclxt 3y ago
> the variety in frames makes it look like a very specific and distracting art style instead of true animation.
Well, what is "true animation"?
There are number of types of traditional animation where you draw both the characters and the backgrounds from scratch for every frame, so you get this variety naturally.
Or you have more practical techniques like strata-cut animation[1], where again you get what we might think of today as a very "ML-like" effect of the background constantly shifting.
All of these techniques are very time intensive, so you don't often see them in commercial animation.
[1]:https://en.wikipedia.org/wiki/Strata-cut_animation https://en.wikipedia.org/wiki/Strata-cut_animation
- bondarchuk 3y agoIn this case we have objects disappearing and reappearing, and the design of clothing and objects (headphones/tiara) being significantly different from frame to frame, pieces of sleeves blinking in and out of existence, headphones becoming tiaras becoming helmets... I'm sure you can find examples of such things in traditional animation but there's clearly something peculiar going on here due to the frames being processed mostly standalone, and it's clearly specific to this exact way of processing. Even if you "draw both the characters and the backgrounds from scratch for every frame", normally the animator would at least have the previous frames and/or overall design at his disposal as a reference. What's happening here is more like those crowdsourcing experiments where you let many people draw a single frame without knowing what the others are up to.
- uwagar 3y agoyou'd think a real AI would be aware of all these issues and not let this happen.