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I’ve always wanted to “catch up” by starting from something I never got to try: gamedev on some of the first gaming machines, like the Sinclair Spectrum and Com
by Razengan 3y ago
I’ve always wanted to “catch up” by starting from something I never got to try: gamedev on some of the first gaming machines, like the Sinclair Spectrum and Commodore 64.
What’re the best places to start with that for modern devs?