4 ms·
As a kid, I created games for my C64 using Garry Kitchen’s GameMaker: https://en.wikipedia.org/wiki/Garry_Kitchen%27s_GameMaker https://en.wikipedia.org/wiki/Ga
by cgh 3y ago
As a kid, I created games for my C64 using Garry Kitchen’s GameMaker: https://en.wikipedia.org/wiki/Garry_Kitchen%27s_GameMaker https://en.wikipedia.org/wiki/Garry_Kitchen%27s_GameMaker
I recall it working pretty well. You could define sprites and it had a scripting language. I guess you could say it was a C64 Unity? It’s kind of extraordinary, now that I think about it.
I wanted to make a hi-res drawing program where you could use the joystick and cursor keys to draw freehand, or plot simple shapes like circles. I wrote it in assembly and only got as far as the freehand drawing part, in glorious black on white, 320x200 resolution. I wish I’d kept it.
- TaupeRanger 3y agoWow this seems a lot like the modern Pico8 game design system. I didn't realize there were older frameworks like this.