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> Sim City was too brainy, my 10 yr old self didn’t want to do homework about power/water resources. Aw, I always thought those were the best parts (my 4 year
by Mezzie 3y ago
> Sim City was too brainy, my 10 yr old self didn’t want to do homework about power/water resources.
Aw, I always thought those were the best parts (my 4 year old self fucking loved the SimEarth manual - the one that went into detail about things like prokaryotes vs. eukaryotes - and there was a giant SC2K strategy book that was The Best) and didn't like Spore because it wasn't Will Wright enough.
Which was probably the problem: It didn't know which audience it was going for. The Sims was great because you could go as deep as you wanted. Like in the Sims 2 I had about 200 unique genetic markers all arranged in a very complex inheritance system, but you didn't need to do that. Whereas with a lot of the Maxis games you did have to and that's what you've identified here that I never really thought about.
Did you ever play any of the 90s Maxis Kids games? I'd be curious what you thought of them - especially something like Sim Town.
- pipeline_peak 3y agoI guess to be fair, I was never a big Maxis fan lol. I briefly played just about all of them, but not enough to form an opinion. I found Streets of Sims to be my favorite because I always loved Twisted Metal and the extension to Sim city maps was really cool. Sim copter felt like well…a Sim and I really didn’t know what that was when I was little, so they all just felt like boring intellectual games. I also touched Sim Towne, Sim Ant, and other weird stuff like that. Again, same feelings. It wasn’t until I touched Roller Coaster Tycoon and Red Alert 2 that I REALLY got into rts games more.