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> The ability for iPhone and iPad developers to seamlessly integrate their existing apps into the Vision Pro's operating system using familiar tools and framewo
by smoldesu 3y ago
> The ability for iPhone and iPad developers to seamlessly integrate their existing apps into the Vision Pro's operating system using familiar tools and frameworks gives Apple a significant edge over its rivals.
> In contrast to competitors like Meta, Valve, PlayStation, and HTC, whose headsets heavily rely on apps and games developed using Unity or OpenXR, Apple's ecosystem stands out.
Has anyone definitively ruled-out Android apps running on the Quest? It has all of the elements required for an Android runtime and even loads games/apps as the Android .apk format.
It's all speculation I guess, but Apple isn't the first company to push "familiar frameworks" to onboard developers for VR. The most salient example I can think of is ARKit, but even that will require significant UX overhauls if you're a developer (eg. you wouldn't want to play the iPhone version of Pokemon Go on a Vision Pro). Their developer outreach here feels on-par with the rest of the industry, and I wouldn't be surprised to see quick Unity ports and WebXR become the unofficial standard for delivering Apple Vision experiences.