4 ms·
As much as I loved the olden says of shareware doom and extensive mods to games like counter strike, I think when it comes to competitive online games streaming
by nickpeterson 3y ago
As much as I loved the olden says of shareware doom and extensive mods to games like counter strike, I think when it comes to competitive online games streaming is going to become the norm. Every one will be able to play, it will be much harder to cheat, and updates and enhancements are basically instant from an end user perspective.
- Sebb767 3y agoA lot of hacks already rely on visual/audio cues. An aimbot or audio-based wallhack doesn't need any input you don't want to give players. Also, competitive games, especially shooters, are extremely sensitive to latency, so they are by their nature quite unfit for streaming. People who build PCs which render at 300 FPS to a 120Hz+ monitor for competitive play won't be happy to deal with even a quite optimistic 10ms additional roundtrip latency.
- nickpeterson 3y agoI understand, but in a sense, those unlevel the playing field. I get it isn’t a perfect argument since many people have slower internet latencies, but it everyone has to do it, you get rid of a ton of variables.