4 ms·
The right way to do this is what Jane's / EA started in 1999 -- individual games that contain code to hook into a unified larger world. It would have been bran
by ethbr0 3y ago
The right way to do this is what Jane's / EA started in 1999 -- individual games that contain code to hook into a unified larger world.
It would have been branded "Jane's World War" and shipped with every subsequent sim game, allowing different sim gamers to participate in the same conflict at the same time, from different perspectives.
https://www.ign.com/articles/1999/04/29/janes-world-war https://www.ign.com/articles/1999/04/29/janes-world-war
Sadly, the sim market crashed around then, and/or EA and Jane's parted ways over the trademark. Thus, it never came to fruition.
But if the components of the metagame you want to build each need to be games themselves... just build them as individual games, and contain latent linking code inside them!
- Andrex 3y agoThat idea is so cool. Eve and Dust got a lot of hype for something similar but I never followed up on how it ended up working out.
- ethbr0 3y agoI have a soft spot in my heart for ahead-of-their-time or there-but-for-mismanagement game oddities. :-) There's also an alternative universe where the Japanese game industry cracked the MMO formula instead of Ultimate Online / EverQuest. See Sega's Heat.net / 10six: https://massivelyop.com/2016/07/23/the-game-archaeologist-segas-10six-mmo/ https://massivelyop.com/2016/07/23/the-game-archaeologist-se... As a beta player, it was hellaciously fun, in a very similar way to EVE, even on dialup. Other oddities: LucasArts' 80s Habitat: https://en.m.wikipedia.org/wiki/Habitat_(video_game) https://en.m.wikipedia.org/wiki/Habitat_(video_game) 3DO's pre-Niantic Meridian 59: https://en.m.wikipedia.org/wiki/Meridian_59 https://en.m.wikipedia.org/wiki/Meridian_59 Sierra's The Realm Online: https://en.m.wikipedia.org/wiki/The_Realm_Online https://en.m.wikipedia.org/wiki/The_Realm_Online (also beta'd this one, which was really slick and well-executed)