4 ms·
> But still not good enough for an actively developed live service game. Not just actively developed, but the most popular game on Steam by far, with ongoing r
by jsheard 3y ago
> But still not good enough for an actively developed live service game.
Not just actively developed, but the most popular game on Steam by far, with ongoing revenue of around $50 million per month (peaking at >$100mil recently).
https://steamcharts.com https://steamcharts.com
https://www.dexerto.com/csgo/players-reportedly-spent-100-million-on-csgo-cases-last-month-2102744/ https://www.dexerto.com/csgo/players-reportedly-spent-100-mi...
They especially have no excuse for not pouring resources into security.
- zaroth 3y agoHas anyone tried filing a class action lawsuit? How about an FTC complaint for unfair and deceptive business practices? This seems like a great case.
- dontlaugh 3y agoThe money keeps coming in, why would they expend and effort?
- jsheard 3y agoThey'll get away with it until they suddenly don't. There have been a multitude of server-to-client and client-to-server RCEs in Source, in the worst case scenario someone could have deployed a worm which infected servers which infected their clients which infected more servers and compromised practically the entire active playerbase. They're just lucky it hasn't happened yet. What it would actually mean for Valve if they allowed that to happen is hard to say, since they're in such a firmly entrenched position with a near-monopoly on PC game distribution, but every CS:GO player getting cryptolocker'd wouldn't be good for their brand to say the least.