2 ms·
It's usually not the developers fault, games media exploits hype from ferverent speculation to the point where even the things unsaid become evidence for featur
by ehnto 3y ago
It's usually not the developers fault, games media exploits hype from ferverent speculation to the point where even the things unsaid become evidence for features that don't exist.
It doesn't happen to every game just like not every video goes viral, but if the community picks your game to be next life changing event in their lives you will 100% disappoint them. It's been getting worse over the years and I basically don't pay attention to negative reviews anymore.
It feels like an over-centre mechanism, games can't be "good", they have to be the best ever or total trash, no in between.
- acdha 3y agoThe big game studios set that narrative entirely for marketing purposes. They make hugely expensive games and expect epic profits so they want things to be hyped up “must buy” phenomena rather than slow growing, similar to how Hollywood focuses on the opening weekend sales. If they wanted to change this it’d be easy to fun smaller games (or ones with less expensive assets), release them only when they’re completed, and pitch them realistically to the press … but then they’d be targeting modest profits and their executives wouldn’t be getting yachts. It seems similar to how the VC model encourages failures trying to turn every concept into a unicorn.