3 ms·
I replayed it a few weeks ago and in terms of linearity, that's partially true. The game progress is pretty much set in stone, but you can chose how you play ea
by ranguna 3y ago
I replayed it a few weeks ago and in terms of linearity, that's partially true. The game progress is pretty much set in stone, but you can chose how you play each stage, by being a diplomate or hostile (or a mix of both). Both options vary the game to some extent.
I for one see this simplicity as a feature. Recent simulation games are waaaaaay too complicated, and although fun, they start to overload my head after a few 10s of hours played. Spore on the other hand, is part of the classic game era where the control nobs are simple, but the fun you take out of rotating each nob is immeasurable.
If they do remake it, I hope they keep it simple.