4 ms·
Most likely every game that allows private servers has a bunch of exploitable vulnerabilities. Game developers are under too much pressure to deliver to worry a
by rapsey 3y ago
Most likely every game that allows private servers has a bunch of exploitable vulnerabilities. Game developers are under too much pressure to deliver to worry about security. A while ago a popular game was running direct connections to the developers mysql server.
- qingdao99 3y agoWow, which game?
- veeti 3y agoSuper Meat Boy comes to mind: https://news.ycombinator.com/item?id=3387628 https://news.ycombinator.com/item?id=3387628
- gyaru 3y agoFinal Fantasy 14 had raw SQL queries in it's UI, so handing in a quest basically made you send an UPDATE statement straight to the DB to update your character with the rewards.
- atraac 3y agoAmazons New World was a perfect example, you could literally send the server info that you're invulnerable and you would be... unkillable. People flying, telling the server they have x gold, zero validation whatsoever. Online games are a constant balance between what can be handled by client and what should be handled on the server but most of them display absolute lack of after-thought given from developers and/or management.
- pjmlp 3y agoIf more people would return their games on such cases, or do lawsuits, like in other goods, they would worry about security.