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> Bigger overhead for AAA games is likely due to emulation of DirectX or Vulkan on Metal, but that's just Apple's stubborn choice to have it that way. This is
by GeekyBear 3y ago
> Bigger overhead for AAA games is likely due to emulation of DirectX or Vulkan on Metal, but that's just Apple's stubborn choice to have it that way.
This is a weird take. None of he major gaming platforms use the same graphics API.
Microsoft has DirectX on Windows and XBox, Apple has Metal on iOS and Macs, Sony has Gnmx on Playstation.
It's like saying Android gaming is terrible because they didn't use DirectX.
- thraizz 3y agoThe major platforms do use the same graphics API, Vulkan. It should be preferred due to more low-level access and wider platform support (Linux, Android, Nintendo, MacOS, Windows). On another note, problems that keep major AAA games from running on Linux (Anti-cheat solutions for example) will block many games from running ob MacOS, too.
- GeekyBear 3y ago> The major platforms do use the same graphics API, Vulkan. By all means, share a list of XBox games that only use Vulkan.