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> Most programming work is still text editing [...] Text no longer needs to be the primary way of conveying programs. There are practical reasons text works be
by kabirgoel 3y ago
> Most programming work is still text editing [...]
Text no longer needs to be the primary way of conveying programs. There are practical reasons text works best on screens, but if your coding environment is boundless then there’s no reason to believe you can’t do fancier things like direct manipulation of ASTs pretty easily. Imagine "grabbing" an AST node and attaching it to a different parent, all in space.
Beyond simple AST manipulation, the Vision Pro will probably enable Dynamicland-esque "programming spaces" where you manipulate objects in your virtual environment to construct programs.
- stoniejohnson 3y agoThis seems like a very literal interpretation of "spatial computing"; I don't think anyone will be physically manipulating ASTs with any regularity.
- klyrs 3y agoWe already have plenty of these, and they suck at doing anything serious.
- jazzyjackson 3y agoSounds like a good reason to try to do better. Unless you suppose the UI of programming is solved and everyone who wants to have control over a machine just needs to bite down and learn vim ?
- klyrs 3y agoGrabbing AST nodes and dragging them around is never the bottleneck when I'm programming. Cut/paste is plenty efficient even in notepad and doesn't require gross arm movements. Feel free to try it, but I maintain doubt that a literal forest of code is going to be anything more than a gimmick. By all means, prove me wrong!
- jazzyjackson 3y ago:D I'm with you on gross arm movements, I'm just trying to expand the code-viewing experience beyond "strings stacked on top of one another" While all the VR goggles try to embed your body into virtual space (putting the graphics "around you") I'm prototyping with a stereo-microscope, with it's nice heavy knobs for course and fine adjustment, such that you're looking into the virtual world from the outside. No illusions to pull off, no motion sickness, and nothing strapped to your face.
- jazzyjackson 3y agoThis was one of my first thoughts when I tried Hololens back in the day -- it would be great to watch the execution of my software, or visualize all the messages being passed between functions or different services on my network, and go all in on block-based programming in 3D (trees can be packed more densely in 3 dimensions, even moreso in 4) I was expressing this to a friend who was involved in VR in the 80s (VPL research) and was simultaneously elated and disheartened to learn that they had the same idea ! Googling around for it now I suppose he was telling me about "Body Electric" or "Bounce" and looks like any other 2D data flow language [0]. Maybe just ahead of its time. A patent about it [1] describes the problem with wires going everywhere and needing to provide the user the option to hide any set of connections. I'd want to accomplish this by representing the whole connectome in 4D space, and then shifting the projection into 3D to hide and reveal a subset of connections. Further visual filtering could be performed with a depth of field focus and fog effect, controlling all these parameters to isolate the subset of the system you want to inspect. [0] http://www.art.net/~hopkins/Don/lang/bounce/SpaceSeedCircuits.gif http://www.art.net/~hopkins/Don/lang/bounce/SpaceSeedCircuit... [1] https://patents.google.com/patent/US5588104 https://patents.google.com/patent/US5588104 (bonus, figure 3 shows the dataglove as just a hand plugging into the PC)
- ehutch79 3y agoLiteral spaghetti code? How do you deal with references? Like defining a variable and using it later in multiple places?
- pixel_tracing 3y agoThis sounds neat and all but I can “create” much faster with my fingers. I think it boils down to it being a “programming language” What we need for AR / VR is “programming gestures” This way there is no syntax but visual mediums you manipulate via gestures. And this would get compiled to a binary which can be executed.