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> You could wonder around and find a super powerful artifact If that's true they got rid of this in later elder scrolls games. One of the reasons I abandoned S
by umvi 3y ago
> You could wonder around and find a super powerful artifact
If that's true they got rid of this in later elder scrolls games. One of the reasons I abandoned Skyrim before finishing was because the loot leveled with you. You could walk across the world and find a secret cave, yet all the chests therein contain crap. So I had virtually no incentive to explore knowing the loot was randomly generated based on my current level.
Compare to FromSoftware games like Dark Souls where you can run halfway across the world and find super rare and powerful items.
- sbierwagen 3y agoMorrowind also has random loot based on your level: https://en.uesp.net/wiki/Morrowind:Leveled_Lists https://en.uesp.net/wiki/Morrowind:Leveled_Lists This is especially obvious in the Mournhold sewers were basically every chest you find draws from the "silver weapon" list. Tribunal also had the usual expansion pack problem of basic enemies carrying better equipment than the top level items in the base game. (The goblin sword is worth 100 gold, but does 10-35 damage! The Daedric Wakizashi, the best short blade in the base game, is worth 48,000 gold... and does 10-30 damage.)
- account42 3y agoMorrowind level-scales loot in containers (although not to the extend that later ES games do) but does not level items directly in the environment, which includes most of the top equipment.