4 ms·
One of the things I really like about the new Zelda game is that, while it has quest markers and all that for many of the quests (but not all! Some will just ma
by bamfly 3y ago
One of the things I really like about the new Zelda game is that, while it has quest markers and all that for many of the quests (but not all! Some will just mark where you need to return when it's done, and the rest is up to you!) you also get lots and lots of hints about locations of interesting or valuable non-quest things, and those are purely up to you to pursue, based on what you've been told. Not even a quest entry, just something you can do if you want to.
- djtango 3y agoYes I find being overladen with quest markers and journals so immersion breaking. And it also devalues conversations with non quest demoting NPCs because the game mechanics are laid bare. In Final Fantasy pre-12 the game obfuscated progression steps and quest givers to some extent. As a result the game rewarded you for talking to everyone and, as you never knew what was a quest and what was just filler it you would pay a bit more attention which ended up immersing you in the lore a bit more. Games are often a lot of smoke and mirrors and once the trick of the magic is clear it's often much more disappointing. I feel that way when games just descend into busy work fetch quests with markers and highlighted words.