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An interesting point about VR (and AR eventually) is that clunky UX can move from being merely annoying to literally nausea-inducing. I’m not sure that there ca
by merrywhether 3y ago
An interesting point about VR (and AR eventually) is that clunky UX can move from being merely annoying to literally nausea-inducing. I’m not sure that there can be VR equivalents of the low-end Android market for instance where there you can overshoot perf demands and have the UI lock up and the user just waits. Low-end VR will have to undershoot performance demands which can close doors on entire use-cases.
I’m not saying that platforms won’t figure out ways to profit off market segmentation, just pointing out the inflection point we’re crossing in the human-computer interface.