3 ms·
>Open source. >You need to own the game to play. So, what's the point?
by sBqQu3U0wH 3y ago
>Open source.
>You need to own the game to play.
So, what's the point?
- haunter 3y ago>OpenMW is a game engine recreation and only replaces the program. OpenMW does not come with any “content” or “asset” – namely the art, game data, and other copyrighted material that you need to play the game as designed by Bethesda Softworks. You have to provide this content yourself by installing Morrowind and then configuring OpenMW to use the existing installation. https://openmw.org/faq/#whatis https://openmw.org/faq/#whatis The point is that it makes the game available on more platforms, more graphic features, stability etc. https://wiki.openmw.org/index.php?title=Features https://wiki.openmw.org/index.php?title=Features
- jraph 3y agoThe code can be updated, adapted and audited. Or someone could provide alternative artwork and data.
- bamfly 3y ago1 - Having an open engine allows for enhancements. 2 - Having an open engine means opportunities to fix defects (OpenMW crashes far less than the original, even in its final version) 3 - You can recompile it for other architectures and operating systems, that weren't supported by the original. 4 - Someone could write a whole new game for the engine, and release the entire thing for free.
- xen2xen1 3y ago5. Probably also easier to add large new sections or expansions if other games are any judge.
- shakow 3y ago- Playing in 4K - Playing on Linux - Playing on a better implementation of the engine - Changing what you don't like in the game
- jakkos 3y agoWhat's the point of Linux when your wifi card driver is proprietary ;)
- netruk44 3y agoAs a hobby project, I'm adding AI text generation to the OpenMW NPC's. I'm trying to figure out how this would work for a 'real' project without having to develop an entire game first. I would definitely not be able to do that if OpenMW did not exist.