4 ms·
> But, sure, fundamentally different: being able to surround yourself with any environment you want. Being able to navigate that environment with physical movem
by pr0zac 3y ago
> But, sure, fundamentally different: being able to surround yourself with any environment you want. Being able to navigate that environment with physical movement. Seeing a movie that exists in a sphere around you.
I agree there are some people that want it (I am one of those people, Beatsaber changed my life). The issue is the number of those people isn’t that large yet. I know this because pretty much all of my friends and family that tried my Index have said “wow that’s really cool!” and later none of them go buy a headset. It’s just not compelling enough to buy for most normal people yet.
- mrguyorama 3y agoIt's the same fundamental reason that Forza and Grand Turismo is more popular than VR iRacing: For the vast majority of people, the goal is FUN, not authenticity or """immersion"""/fidelity and accuracy of simulation. A game that is "simulatorish" and easy to use with a controller, and has lots of average cars that normal people can connect with. VR has proven itself pretty much only in VR racing and VR flying, where it provides an impossible to compete with improvement in experience, but at a huge cost and COMMITMENT. It takes effort to put on a headset, set aside some space, and commit to being "away from reality" for a bit