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Just fyi, by many accounts of people who used the vPro its screen resolution is on par with the qPro. As in not significantly better or different. I would recom
by vxNsr 3y ago
Just fyi, by many accounts of people who used the vPro its screen resolution is on par with the qPro. As in not significantly better or different. I would recommend taking advantage of their demos if you’re in the right city. Or waiting until it’s available to tryout in a nearby Apple Store before committing to a $3500 purchase for something that apparently isn’t much better than what you already have, for the purpose you’re buying it for.
- veidr 3y agoThanks. I'd definitely take the opportunity to test it prior to buying, if possible. OTOH though I am kind of an avid hobbyist in this area, so I buy one or two of these machines each year (and sell the ones I don't have continued use for). So I'll probably end up buying it regardless, unless it is somehow awful when it actually comes out. The resolution isn't the problem with Quest Pro (although I always want more) but the passthrough of the real environment around you is terrible. It's very distorted, as if the cameras are far lower resolution than the screen is. I've heard that this aspect of the experience is better on the Apple Vision Pro, although I don't know for sure since I haven't yet tried it myself. This actually doesn't matter that much, because the resolution is still good enough to walk to the fridge and grab a drink (or whatever) without taking it off. The other super interesting thing to me is the external display of your eyes on the surface of the headset. This sounded so stupid to me when it leaked before they announcement, that now I am embarrassed, because the problem is one we have all the time in my own house. I've realized it is a fundamental problem with these devices, and one I even had all the time, and yet I couldn't see how that would solve it. But it really does seem to. The problem we always have is, our kids put on one of the headsets we have, but then we (their mom and I, and their siblings/friends) can't tell whether they can see us or not. This actually really matters a lot -- if the wearer cannot see, then we need to make sure no other kids get near them, otherwise there is a risk of collision and injury. This is partially solved by casting the view from the headset to the TV or whatever, but this is glitchy and sometimes even disabled. The other scenario where this is really useful is at the office, or even a coffee shop. When a coworker walks up to you, they have a visual indicator of whether you can see them or not. Actually a very important social cue. Or when the waitress comes up to bring you your coffee. You can look at her and accept the coffee, and it is obvious to her that you can see the cup she's handing you. Sure, she'll still probably be a little weirded out the first time, but she'll get used to it. :-D