3 ms·
True, although that might be where my analogy breaks down. Controllers are today the primary input device for pretty much all VR headsets out there. So, maybe t
by veidr 3y ago
True, although that might be where my analogy breaks down. Controllers are today the primary input device for pretty much all VR headsets out there. So, maybe the better analogy would be the Blackberry's keyboard.
And we know who won that one. I think Apple is probably right to just double down on bare hands and voice as the input mechanism for spatial computing. I'm just also saying that controllers do have some advantage, so Meta should probably try to leverage it where they can.
(BTW, I myself do use the iPad primarily with the stylus, now that you can use handwriting everywhere just like the Newton MessagePad of yore... but I concede that probably very few people do this.)
- wahnfrieden 3y agoControllers will not make the jump to lightweight/outdoor AR
- veidr 3y agoTotally agree. Like a stylus (or physical keyboard) it is only an advantage in some subset of usage scenarios.
- tptacek 3y agoI guess my point would be that Apple's approach towards inputs with the iPad and, much more importantly, the iPhone were vindicated probably as thoroughly as anything in the history of the computer industry? Jobs made the stylus wisecrack in 2010. In 2023, that statement remains dead on the money. Lots of things Jobs said didn't age that well. This one did.
- veidr 3y agoYeah, I actually agree with you completely. I probably didn't phrase things as well as I should have (maybe because I love me some stylus, haha). What I meant was that probably someday Apple will be happy to sell us super high tech controllers for spatial computing, but for launch they are taking the same stance as they did with the iPhone, and going all-in on designing the whole experience to just use your hands. (And, yes, this is probably the correct decision here, just as it was then.)