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I would strongly recommend looking at the results people are achieving with Apple’s game porting toolkit just days after it was released. With the hardware that
by Foxhuls 3y ago
I would strongly recommend looking at the results people are achieving with Apple’s game porting toolkit just days after it was released. With the hardware that the vision pro is supposed to have, I seriously think it will be the best gaming headset on the market if the final product ends up living up to what was announced.
- Laremere 3y agoI haven't seen anything about controllers that work with the Vision Pro. Lacking those is a nonstarter for a lot of VR gaming.
- throw74775 3y agoIt’s compatible with any Bluetooth controller, but I see no reason it would be a nonstarter. Remember it has full hand tracking. If you want to hold something e.g. a lightsaber or whatever, there is no reason not to. An inert plastic prop should work just fine.
- veidr 3y agoI'm not a huge gamer, aside from fitness games like Thrill of the Fight, but I've tried a bunch of VR games just to see. And there is just no way that a lightsaber game could be good without haptic feedback, in a world where haptic feedback exists. And I think many other kinds of game. YouTube guy MKBHD even called out the lack of haptics in his initial impressions video, not even for a game: the butterfly flew over to him in the Apple demo, and he held out his finger, and when the butterfly landed on it... nothing. And that was kind of jarring, he said. (And it would be.) Haptic feedback is a big deal.
- throw74775 3y agoBy haptics you mean a buzzer? That doesn’t replicate any kind of real-world experience. But again - there is no reason gamers can’t have a control, but it’s silly to use a game controller to interact with a computing environment when you can use your hands.
- veidr 3y agoI am not sure how it works, but what PlayStation calls "rumble". In the light saber game, you can feel it when your light saber hits your opponent, or your light sabers clash, and it absolutely adds to the experience immensely. I think almost all players of those types of game would prefer to have that feedback, barring some kind of disability or something. I don't think you need the haptic vibration function for interacting with floating menus and the OS, although again it helps for button presses, which is why all smartphones now feature haptic feedback. But the other reason to use a controller in general-purpose OS use scenarios is precision. If you can directly touch something, then by all means that is the best. But if the menu to be interacted with is too far away, say 8 meters away, all current systems I have seen make you shout a beam out of your hand to the button or object, then do some gesture to click. A controller is way more accurate for this, kind of how a mouse is more precise for most people than a trackpad. But even more so. So on all of Meta's systems so far, the controller can more precisely highlight and click things at distance. And I think this holds true for all other currently-available systems as well. What Apple Vision Pro is bringing that is new, though, is the eye-tracking. Supposedly, it is as good as, or perhaps even better, at selecting an object at distance. If so, then yeah, controllers wouldn't really provide a significant advantage for most non-game activity.
- throw74775 3y agoYeah - I’ve tried metas controllers and it felt clumsy and effortfull to use the UI. The descriptions of Apple’s eye tracking sound far superior. Why wouldn’t makers of light saber toys just add a buzzer? That would be far better than a game controller, and super cheap to add.
- veidr 3y agoYou mean... so we could like, battle our small children in our kitchens with lightsabers? My kids indeed do have sword toys that vibrate and make sounds, so I have done this. And I'm sorry to have to report that it is... substantially less compelling than fighting Darth Vader in VR. (Perhaps not for them, though.)
- elefanten 3y agoOculus wands would make a barely more compelling experience of a butterfly landing on your finger. When Apple’s ready they’ll release haptic gloves that smash that experience out of the park.
- veidr 3y agoHope so! I would buy them immediately. :-D (Not holding my breath, though...) And yeah, the Oculus controllers wouldn't nail the butterfly on finger demo, but if they had controllers, the demo would be a hawk landing on your forearm. (And that would work, even though it doesn't quite make sense that your palm would vibrate when a bird lands on your forearm... but haptic feedback is weird.)
- jjcon 3y agoNoone wants to use vr with a 2D game controller (a la xbox)- that completely destroys the point. You want spatially tracked controllers that fit each hand and are meant for vr. Even if there are third party controllers that get around the tracking problems, developers won’t have a controller standard to work against
- throw74775 3y ago> won’t have a controller standard to work against There is no reason this is how it would play out.
- jjcon 3y agoApple specifically has said they will not have controllers so yeah… that’s already how it has played out
- jachee 3y agoDon’t some of the existing gaming-oriented headsets do hand-tracking now? Does that not translate to controlling games on those sets?
- MadcapJake 3y agoNo, only a small selection of games do hand tracking and it's usually only good if it's been made primarily for handtracking. Even with true hand tracking games, the amount of controls you can do is limited.
- veidr 3y agoThey do. The Quest Pro I have has been getting better and better at bare-hand control with each release. But AFAIK they all come with controllers, and it is the default (and generally is still easier and more precise to use, despite the continually-improving hand tracking).
- wahnfrieden 3y agoiPadOS and iOS support PlayStation etc controllers so I would expect it here soon too
- albert_e 3y agoMKBHD reveiw of the AVP says Apple WILL NOT make controllers for the AVP. That struck me as odd. (Obviously anyone can connect a bluetooth controller and give users some extra control, assuming this device supports open bluetooth for audio etc.) It is one thing for Apple to claim that their latest gadget does not NEED any controllers for basic navigation and selection. Because they invested so much in perfecting a gensture based system. So far so good. It is far more presumptious if they say they will NOT allow controllers. When claiming credit for launching a new space called "spatial computing" -- it is very short-sighted / arrogant to state that a one click finger gesture is all you will ever need for all your comupting needs. There are games obviously where multiple simultaneous actions need to be triggered. There are 3D modelling applications -- actually a great use case for a AR/VR HMD. And I am sure there are tons of other applications that can benefit from innovative and ergonomic approaches to interactions. Why would Apple go out of their way to say there will be no controllers. Apple should ideally have an open SDK to allow third party wireless controllers. Knowing apple though ... they will probably sell $499 bluetooth earbuds and call them Apple Ear Pro or something.
- veidr 3y agoI haven't heard that they won't allow them. Just that they won't make them. I suspect it would support Xbox and Playstation and Nintendo controllers at launch, even, since their other platforms do. However, VR controllers are different in that they need to be tracked as they move through space much more precisely than those console controllers support. But maybe third-party VR controllers can also be supported. I think nobody knows that yet.
- armadsen 3y agoYep, they explicitly mentioned (and showed, IIRC) that you can connect game controllers to the Vision Pro. Presumably it will indeed be PlayStation, Xbox, and Switch controllers, as well as the various third party controllers specifically sold for Apple devices. But no word that I’ve seen on VR controllers.
- numpad0 3y ago
- Foxhuls 3y agoAs others have mentioned, I’m sure that this will support controllers such as a PlayStation controller like the other iOS devices. I also just personally view this as more of a computer worn on your head than a VR headset. I personally purchased the first Vive that released and sold it shortly after. I’ve also tried a few other headsets afterwards. I have yet to experience a time that VR headsets have seemed to be more than a gimmick for a variety of reasons. From what was showed I think the Vision Pro could be the thing that changes my opinion. I don’t even know that I would personally get one but I do think that if it delivers on the hype that they’ve built, it will the headset landscape.
- jsnell 3y agoYou're not going to play VR games with a vanilla console controller. And if you're thinking of emulating non-VR PC games on the headset, that seems like it would not be all that compelling. What's the draw?
- lmm 3y ago> You're not going to play VR games with a vanilla console controller. You might. Flight sims are one of the most immediately compelling things to do in VR, and a controller is a huge step up from nothing.
- Foxhuls 3y agoI was never talking about VR games, other people keep mentioning them. I brought up the game porting toolkit because of the performance people are achieving on their laptops that have similar or the same apple chip that the headset will have. I understand not everyone will see the appeal of playing regular games on a headset but I feel that it makes sense with what the way they are marketing it. The draw is that I could play AAA titles practically anywhere I want with just a headset and a controller. Those games would appear to be displayed on a full size TV or smaller/larger depending on personal preference. I have yet to find a reason to buy and keep a VR headset as most things just feel so gimmicky to me. At this point unless you’re either tethered to a more powerful device to be able to do the heavy lifting for the headset or you have a standalone headset that can play some basic arcade like games. A single device that can be taken on the go and play new releases not made specifically for the headset would be amazing to me. Obviously until it’s released who can say what it will actually be capable of but if it has the equivalent power of a MacBook, when my mid 2015 MacBook Pro finally dies I’d honestly consider replacing it with the vision pro but wouldn’t run out to buy one to have in addition to the MacBook.
- machdiamonds 3y agoThe best gaming headset on the market would have to be able to connect to a Windows PC. The M2 chip in the headset doesn't have the power to run an intensive game at 4K resolution for each eye. Even if the headset could be tethered to a Mac for additional power, the GPUs in Macs don't come close to the capabilities of the 4090, which itself struggles to support 2K per eye for demanding games. One potential solution could be foveated rendering, which has shown some performance improvements on the Quest Pro and PSVR2, albeit not significantly. However, it's possible that Apple's implementation of this might yield better results.
- byvirtueof 3y agoI still believe that for the masses (think console gamers and pc gamers without the gaming rig) cloud gaming will be the future. I've been playing fps/rts/rpg games through GeForce Now on a MacBook M1 and so far there's few obvious drawbacks - good internet required, slight input lag which can be annoying for some FPS games sure, and not all games are available yet - but for those who only play a few games regularly, it's also much better than running the game on an i3/i5 Windows laptop.
- machdiamonds 3y agoI agree, the prospects for cloud gaming do seem promising. However, we can't forget that in VR, latency is a much more important factor. One solution could be for companies to establish datacenters near high-population areas to guarantee low latency. But, I believe a more effective approach might involve advanced foveated rendering coupled with technologies like DLSS. At present, it seems like a viable strategy for both Apple and Meta would be to sell "boxes" equipped with console-grade hardware that can wirelessly connect to their headsets, providing additional compute.
- henrikschroder 3y ago> I agree, the prospects for cloud gaming do seem promising. Every attempt so far has failed, spectacularly. What is promising about that?
- detourdog 3y agoProbably true and Apple is smart enough to not talk about the easy stuff or even hype things. The amazing thing is the finger tracking in space.