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> The Quest 3 will outsell Vision Pro by 10x because of this. I doubt it. If any of them will ever sell well it's because of an application that people care ab
by alpaca128 3y ago
> The Quest 3 will outsell Vision Pro by 10x because of this.
I doubt it. If any of them will ever sell well it's because of an application that people care about. None of them will succeed if all they can offer is just Beat Saber in higher resolution and existing apps in 3D. I am sure it would be cool to have screens floating around, but virtual desktops do the job as well and to me the difference doesn't seem worth it.
I don't think the price is the main problem. Phones with folding displays aren't exactly a bargain either, and yet those are popular enough that Samsung is about to launch their fifth iteration. The difference is that those folding phones have benefits obvious to anyone who ever used a smartphone and a tablet.
- impulser_ 3y agoThey sold 15m Quest 2 since release. Apple doesn't even think they will sell a million Vision Pros. You can't compare VR/AR to Phones. Phones are used by almost everyone in the world on a daily basis. VR/AR is still completely new to the vast majority of people in the world. Phones have been around for decades even before the iPhone they had calling, messaging and internet. iPhone just made the interface better. The Vision Pro doesn't have this luxury. It has to be sold to people that have no experience with the technology and most probably don't have a favorably opinion about it. IMO Quest marketing it better because it aimed towards a demographic that has the most experience with VR, gamers.
- alpaca128 3y ago> Apple doesn't even think they will sell a million Vision Pros. Because the Vision Pro is mainly a dev kit and has zero third-party apps right now. Apple would never say "this won't sell" about a product they deem finished and ready for the consumer market. > VR/AR is still completely new to the vast majority of people in the world. Because the tech has been completely uninteresting aside from a small gaming niche and shortlived tech demos, which makes it a pure luxury product for people who already have high-end gaming hardware able to drive it. > Quest marketing it better because it aimed towards a demographic that has the most experience with VR, gamers. Sony's PSVR has been targeting gamers for 6+ years and aside from that one horror game I don't think it ever got decent content. It does not matter who you target if your product has nothing that interests people in the long term. Name one big feature of the Quest 3 that's more interesting than anything possible with the original Oculus Rift a decade ago.