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So, basically what I said is true after all? You have always had to pay a fee for the privilege of thinking about writing code capable of running on an Apple d
by Alupis 3y ago
So, basically what I said is true after all?
You have always had to pay a fee for the privilege of thinking about writing code capable of running on an Apple device - in addition to always being required to compile code on a grossly overpriced Apple device.
So the entry fee to thinking about making an Apple "app" is at a minimum $1k+.
It's hilarious seeing Apple developer's not understand how absurd this all is. Nobody else does it this way, and Apple's users are worse off because of it.
- lapcat 3y ago> So, basically what I said is true after all? No? > You have always had to pay a fee for the privilege of thinking about writing code capable of running on an Apple device Again, for the nth time, no. The $99 Mac developer program began in 2010. https://developer.apple.com/news/index.php?id=03192010a https://developer.apple.com/news/index.php?id=03192010a Before then, it was $500/$3500, as my previous link shows. [EDIT:] Here's another article from 2010: https://arstechnica.com/gadgets/2010/03/apple-reconfigures-mac-dev-program-drops-price-to-99/ https://arstechnica.com/gadgets/2010/03/apple-reconfigures-m... On the Mac, Gatekeeper and Developer ID were introduced in 2012. Before then, Mac apps didn't need to be code signed. You could distribute Mac apps before 2012 without paying anything to Apple (other than the price of the Mac, of course, though technically you could compile on a non-Mac). February 27, 2012 "Developer ID is a new way to help prevent users from installing malware on their Mac. Along with Gatekeeper, a new feature in OS X Mountain Lion, signing applications with your Developer ID certificate provides users with the confidence that your application is not known malware and has not been tampered with." https://developer.apple.com/news/?id=02272012a https://developer.apple.com/news/?id=02272012a