3 ms·
>Nobody can soundly argue these artificial barriers have increased app quality on all the Apple platforms either. One quick look at App Store vs. Play store wi
by ramesh31 3y ago
>Nobody can soundly argue these artificial barriers have increased app quality on all the Apple platforms either.
One quick look at App Store vs. Play store will tell you differently.
- fsflover 3y agoHow about a quick look at F-Droid?
- Alupis 3y agoThe fee was in place before the App Store even existed. Take a look at how little Mac software there is compared to Windows...
- jjice 3y agoWindows also has a much larger desktop market share and has in the past, plus it's more common for businesses to use Windows machines.
- lapcat 3y ago> The fee was in place before the App Store even existed. This is false. The Developer ID program began in 2012. Before then, Mac software didn't need to be signed with an Apple certificate.
- Alupis 3y agoThis is false. It may not have been called Developer ID back then, but you absolutely were required to pay $99 per year for as long as I can remember - well before 2012. The perks included receiving a free copy of OSX - which was funny considering you still needed a Mac to work on.
- lapcat 3y ago> you absolutely were required to pay $99 per year for as long as I can remember You have no idea what you're talking about. I've been a professional Mac developer for 17 years, so I do know what I'm talking about. The Apple Developer Program has existed for decades, and in fact it used to be way more expensive, i.e., $500 or $3500 depending on level: https://web.archive.org/web/20080513215048/http://developer.apple.com/membership/details.html https://web.archive.org/web/20080513215048/http://developer.... However, membership in the Apple Developer Program wasn't required to distribute Mac software, because Xcode was included with Mac OS X, and Mac OS X did not require apps to be code signed. The code signing requirement started in 2012. You can see the membership benefits in the above Wayback Machine link. > The perks included receiving a free copy of OSX - which was funny considering you still needed a Mac to work on. You are right about that, but remember that Mac OS X used to be distributed on disc, and you had to go to the store and pay for it, so having a copy of the latest update mailed to you would have been very convenient.
- Alupis 3y agoSo, basically what I said is true after all? You have always had to pay a fee for the privilege of thinking about writing code capable of running on an Apple device - in addition to always being required to compile code on a grossly overpriced Apple device. So the entry fee to thinking about making an Apple "app" is at a minimum $1k+. It's hilarious seeing Apple developer's not understand how absurd this all is. Nobody else does it this way, and Apple's users are worse off because of it.
- lapcat 3y ago
- highwaylights 3y agoDoes it though? I very much doubt making it really difficult to target the iPhone on anything other than a Mac has anything to do with the amount of shovelware on the Play Store.