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Now you’re talking about wage labor opportunity, not App Store sales profitability. If you make an app for a local newspaper, you’re not making money off app sa
by wahnfrieden 3y ago
Now you’re talking about wage labor opportunity, not App Store sales profitability. If you make an app for a local newspaper, you’re not making money off app sales, you’re selling the IP you create and the profits that IP or automation generates for the owner. Different topic.
- derefr 3y agoThat doesn't argue against my point, though. If you're a person who lives in Tanzania and is considering getting into mobile app development — and you've decided, first-and-foremost, that you want to "work locally" to produce apps that benefit your fellow Tanzanians — then by making this decision, you've basically opted out of "selling apps" altogether, instead placing yourself firmly in the "selling app-dev labor for the development of free apps" camp; and you've also opted out of targeting iOS, since it's got at most 7.75%[1] market share in Tanzania. (And probably a large percentage of that 7.75% is tourists visiting for safaris, who won't ever be downloading your app-for-locals anyway. Tanzania's less-tourist-inclined neighbour, Kenya, has a 3.43% iOS market-share, which sounds closer to realistic for the area.) [1] https://worldpopulationreview.com/country-rankings/iphone-market-share-by-country https://worldpopulationreview.com/country-rankings/iphone-ma... (If you want a knock-down argument, though, how about this: India has a billion people and 3.92% of them use iOS (which I didn't realize until pulling the citation above.) There are definitely independent Indian game developers, making games whose characters are historical or mythological figures well-known in India, but not of much interest outside of India. They sell these games, for money. Would it make sense for these people to bother with iOS development, vs. focusing solely on Android development?)