3 ms·
> Like how does all this Metal, compile-your-shaders, port-your-games stuff even get budgeted, when it's eventually dead on arrival? I imagine Apple may be tes
by musicale 3y ago
> Like how does all this Metal, compile-your-shaders, port-your-games stuff even get budgeted, when it's eventually dead on arrival?
I imagine Apple may be testing the waters. They're a trillion-dollar company, with many customers who play games, and they want to see if they can expand Mac gaming beyond iOS ports.
Consider that there are a large number of games which could run fine on this sort of technology (including much of my Steam game library that currently only runs on Windows) as well as existing macOS ports whose performance can be improved.
For example Final Fantasy XIV already runs on a Crossover/WINE type middleware layer, but at about half the frame rate of the Windows version on comparable hardware. Metal conversion is likely to greatly improve the frame rate, improving the experience for FFXIV players on macOS. If it helps Square Enix deliver a better FFXIV experience on Mac, perhaps they will be more likely to consider Mac ports of some newer games that are currently slated for Windows or consoles.
Moreover it's worth noting that Apple did claim that the M1 had comparable raw GPU performance to the PS5 (and Macs also use fast flash storage like the PS5.) So as the M-series evolves (and the PS5 ages) it may become more feasible to port PS5 games to Mac with decent performance. Solid ports of console games could greatly improve the Mac gaming landscape.
Also we don't know Apple's product plans. It's likely that they have some GPU improvements in the works. Unified memory architecture may also pay off as more games adopt ray-tracing and procedural textures and geometry.