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PCs and smartphones were both proven markets regardless of market size in a way VR is not today. People owned smartphones (blackberries and palm) and PCs, use
by dmarcos 3y ago
PCs and smartphones were both proven markets regardless of market size in a way VR is not today.
People owned smartphones (blackberries and palm) and PCs, use them a lot and had established (not speculative) use cases. Clear market signal while VR only has significant traction for a handful of games.