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Spatial computing will be the dominant paradigm for the vast, vast majority of all history once it is nailed down. The mouse/keyboard/monitor paradigm will be a
by ramesh31 3y ago
Spatial computing will be the dominant paradigm for the vast, vast majority of all history once it is nailed down. The mouse/keyboard/monitor paradigm will be a small footnote in the early history of HCI once it is obliviated. Apple, as always, is showing the rest of the industry the way forward here.
- bee_rider 3y agoThe keyboard is hard to beat, in terms of precise (for a human), high bandwidth (for a human) input. Maybe AI will get so good that we won’t need to be precise and high bandwidth. Hell, maybe it will just guess exactly what we want based on grunting and pointing. But we’re a ways off from there. Mouses and monitors, I could imagine losing.
- ako 3y agoSpeech recognition is getting to a point where keyboards can be replaced for certain cases. And there are many situations where keyboards are not an option.
- Ancapistani 3y agoSpeech recognition is only viable today when the user is in quiet surroundings and not near other people. You can't use it while you have a conversation with someone, for instance. Like it or not, a large part of today's device usage is concurrent with other "meatspace" interactions. It may be possible if someone implements very good subvocalization recognition. It's possible - I've used military headsets that allow near-silent audio communication - but it takes practice to use effectively, and I really don't see it as a viable mass-market tech.
- LegitShady 3y agoI think the opposite. Even the lack of controllers is a downside for the apple vision. Controllers allow for multiple simultaneous modes of complex inputs that gestures don't and don't rely on being in the view of a camera. Making controllers optional for activities that don't need complex inputs would have been better.
- ramesh31 3y ago> Making controllers optional for activities that don't need complex inputs would have been better. This is basically the case though. Vision isn't a walled garden toy device like Quest. It's a full blown general purpose computer with an M2 chip. Any peripheral that works with macOS/iOS will work with it. I have no doubt the third-party controller market will be robust, and I can even see Apple releasing their own for specialized applications like gaming.
- LegitShady 3y agoit will be a walled garden ios device, instead of a "walled garden toy device like quest", which could be hooked up to a PC. And there's no reason to assume random peripherals will work. Apple hasn't said it, no one has shown any, and there's no reason to think apple will let random third parties make compatible devices while they at the same time try to make sure you use guaranteed apple usb-c cables to get regular data rates from their devices. Basically, it will be a walled garden device (btw the quest could still play steamvr) just ios instead of oculus/meta, and the lack of controllers isn't some special achievement that is empowering third party creators, its a bad decision on apple's part because they simplified the experience to the point where complex interaction is worse.
- orbz 3y agoI have to say though that it's really hard to beat the amount of effort it takes to utilize a keyboard and mouse. I've tried VR systems and it's exhausting doing gestures for a few hours.