4 ms·
I'm not familiar with the guts of SQLite enough to say, but wouldn't this be true for an in-memory database too, if you structured the "tables" properly? Also,
by claytongulick 3y ago
I'm not familiar with the guts of SQLite enough to say, but wouldn't this be true for an in-memory database too, if you structured the "tables" properly?
Also, I'm not sure I understand how cache coherence would be relevant in the context of what the article is discussing, querying across all game entities to answer complex questions.
Wouldn't cache coherence matter more in the case of single object access?
- ajmmertens 3y agoThe query engine works on top of an Entity Component System (ECS) storage that stores entities and their data in cache coherent (SoA - https://en.wikipedia.org/wiki/AoS_and_SoA https://en.wikipedia.org/wiki/AoS_and_SoA) data structures. With any kind of database - even in-memory SQLite - there is a query interface between you and the data. In ECS you access data directly, which is at least an order of magnitude faster.