3 ms·
> Since he started working on Jai he hardly shipped any game. That's an opinion. Maybe if you looked closer, you'd see: if it weren't intellectually interestin
by doctorpangloss 3y ago
> Since he started working on Jai he hardly shipped any game.
That's an opinion. Maybe if you looked closer, you'd see: if it weren't intellectually interesting, he wouldn't ship any games, as opposed to a bunch of really cool and fun ones.
I can only speak personally. As a game designer, I have never regretted "not" "shipping." Spending the time on design instead, I feel my opinions are far more valued by my design and directing customers, who have bigger budgets and thus will have automatically greater success marketing, polishing, "shipping," etc. anyway.
If you think you need to ship in order to find out if something is fun... well, there's your problem. What do you think game design is, an A/B test?
In contrast, my former colleagues who emphasized shipping, in the last decade, they have spent 100-10,000x the budgets on putting kind of dull stuff into the App Store. And it was only marginally more stuff.
Anyway, I wouldn't ever ask them for an opinion about game design, or whether a prototype is going to be fun, but I would ask Jonathan Blow, so there's that.