3 ms·
Rosetta translation + D3D12OnMetal (which developers aren't allowed to use to publish their games, so you'll have to do it on your own and work with a subpar ve
by ohgodplsno 3y ago
Rosetta translation + D3D12OnMetal (which developers aren't allowed to use to publish their games, so you'll have to do it on your own and work with a subpar version) will happily eat that 30% difference. Not to mention the massive changes that drivers bring, where Apple will never either want or be able to do as much work as Nvidia does.
- hedora 3y agoThe 30% faster hardware is running Linux. The main reason I'm disappointed with steam on MacOS is that only a third of my library works at all, and that the stuff that does run is hit or miss, performance wise (especially the indie / casual games, which this hardware should laugh at). Also, another 25% of my library actually was ported to MacOS, but it is 32 bit only, so it won't run on an M2. (Also, typing that sentence was painful.) I guess if I want to run the vast majority of the MacOS software that I have ever purchased on an M2, my best bet is to install Asahi, and use the Windows ports under proton. Lame.
- wishfish 3y agoSteam has mislabeled many of the older Mac games as being incompatible. Several of them will work just fine. It's worth double checking on one of the Mac gaming wikis if you want a particular game. Have no idea why the mislabeling happened. Maybe Steam is working solely off dates despite many games being 64 bit before the 32 bit cutoff.