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1) Agree with you on the higher resolution screens. Yeah it's gonna be a resource hog but from what I've heard it looks downright gorgeous. 2) I'm okay with the
by notaustinpowers 3y ago
1) Agree with you on the higher resolution screens. Yeah it's gonna be a resource hog but from what I've heard it looks downright gorgeous.
2) I'm okay with the better passthrough, from what the initial impressions have said, it really does help alleviate the headaches or nausea from the delay in lower-end systems. I get serious motion sickness and nausea in the PSVR2 headset, if this can solve that problem I'm all for it.
3) I know they highlighted PS5 and XBox controller support for games, so I'm holding out hope for third party motion controller support for when you need finer control.
4) I hate the eyes on the front feature, I agree it looks gimmicky, added too much to the cost, and I don't see it lasting long in future releases.
It's definitely not for me, but I feel like I'm getting their vision for the future of this product line and I'm gonna go conspiracy theorist for a minute here.
1) The clips of people wearing them in from of their kids or doing laundry, etc just screams that we want to get people used to having a screen in front of them, and cameras on their face. Make this the "norm" or at least some form of socially acceptable to do what Google Glass tried and failed to do in 2013.
2) The heavy focus on hand-tracking, eye-tracking, voice controls, and built-in speakers makes me think they want this to be used without needing to carry anything additional with you, obviously. No AirPods, no iPhone, no Mac needed.
I find this product to be an introduction to tackle these societal issues so that when they release a pair of regular-looking glasses that have this type of tech, people aren't going to be afraid of cameras looking at them all the time, or feel disconnected from the person wearing them. And be able to control it all with just their hands.
To me, this product was released way before it should have (frankly I believe it needs 5 more years), but as a lot of companies are pushing AR/VR and it's kinda floundering around right now, Apple had to release something that could keep interest in the product group alive long enough that they can release their proper vision.