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Of course, that’s assuming that Steam is where all Mac users go to get games. Some of the bigger Mac titles like World of Warcraft aren’t on Steam, so it’s not
by kitsunesoba 3y ago
Of course, that’s assuming that Steam is where all Mac users go to get games. Some of the bigger Mac titles like World of Warcraft aren’t on Steam, so it’s not hard to imagine a Mac user who more casually games not bothering to download Steam because their needs are met elsewhere.
Lag time in port availability also probably factors in too. If you open Steam on a Mac you’re shown a bunch of brand new games without Mac ports… if you don’t dig a little deeper it gives one the impression that they don’t have many Mac games and isn’t worth bothering with.
- Danieru 3y agoIt does not sound like you have a better data source and are working backwards to explain the discrepancy. Instead it sounds like you are reaching for excuses to ignore what you wish to be not-true. You clearly care a lot about gaming on Mac. Sadly Apple does not care. Hence how a rather decent US PC market share translates to trivial games market share. When Apple starts caring they have the money to buy ports. There is no need for excuses.
- kitsunesoba 3y agoI would say I care more about games being multiplatform by default (as most other software is now) than I do specifically Mac gaming. For playing games I have a custom built Windows tower, but would rather that not be necessary. While the situation has improved dramatically on Linux in the past few years it still has notable gaps (practically all of VR for example), and so the Windows partition persists.