3 ms·
So at this point we got the following rendering paths for DX12 on wine: - Mainline D3D12 implementation on stock Wine; - Proton (Which in theory should be jus
by easyThrowaway 3y ago
So at this point we got the following rendering paths for DX12 on wine:
- Mainline D3D12 implementation on stock Wine;
- Proton (Which in theory should be just the "unstable" channel of the wine reference implementation plus some Gallium/VKDX/Valve specific stuff) plus a bunch of branches floating around (proton-ge, lutris custom builds, etc) ;
- Crossover (on the other side, this should lean on the safer side compared to reference wine, with just a bunch of explicitly whitelisted games);
- And now, the Game Porting Toolkit by Apple.
I wonder if there's some serendipity between those projects or we're gonna end up with some games running on some specific branch of Proton DX12, others stuck on mainline wine, and others for a reason or another working correctly just on Metal.