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> It shows that Apple wants AAA games on Macs. Why do you think that ? I am asking as someone who is working in gamedev. Game industry got burned by some big
by SleepyMyroslav 3y ago
> It shows that Apple wants AAA games on Macs.
Why do you think that ? I am asking as someone who is working in gamedev.
Game industry got burned by some big company recently when multi year efforts were spent porting 3d stacks and the target platform got axed.
- aurareturn 3y ago>Why do you think that ? I am asking as someone who is working in gamedev. They built Game Porting Toolkit.
- SleepyMyroslav 3y agoThe toolkit is not part of Apple platform apparently. It is a development tool that can be used to evaluate porting no more no less. I see no changes in the platform itself.
- dwaite 3y agoIncluding things in the platform is a double-edged sword; the platform has different compatibility policy from windows, and old games typically do not get updated with mandated platform changes (such as a requirement for 64-bit). Swift developer were upset by concurrency because the language’s deep integration with the platform meant the best features were (for a while) only accessible for apps targeting the latest platform versions exclusively.
- diegof79 3y agoSome hypothetical reasons: 1. Playing games is one of the reasons to prefer a Windows laptop instead of a Mac. 2. The AR/VR headsets will need games to be successful, so they need to be more attractive to the gaming industry. 3. iPads are more powerful now. They support game controllers very well, and you can plug it into a big screen to play. However, most of the iPad games (except Divinity Original Sin 2) are scaled versions of iPhone games... game studios are not interested in porting games to the iPad. While the porting kit announcement is about Macs, I think that the strategy is to make the whole Apple Silicon platform attractive for gaming.
- senttoschool 3y agoPretty spot on and exactly what I would have wrote.