3 ms·
Huh, why are you saying Apple could develop D3DMetal much faster because DXVK was MIT-licensed? Literally nothing would've changed up until now if DXVK had been
by mort96 3y ago
Huh, why are you saying Apple could develop D3DMetal much faster because DXVK was MIT-licensed? Literally nothing would've changed up until now if DXVK had been GPL-licensed, the only difference is that now that they've made it publicly available, they'd have had to license D3DMetal under a GPL-compatible license. Where does the extra delay come in?
- PinkiesBrain 3y agoThey can weaponize it against Valve. Helping displace steam for relatively little effort bumped it up in priority.
- mort96 3y agoIs it faster to build it to weaponize it against Valve than it is to build it without the weaponization?
- PinkiesBrain 3y agoThere's only so much developer time and management focus. "This will help us cement our monopoly on software distribution without being too obvious to regulators" is a good pitch. PS. I'm sure the people who pitched it and their managers are all sufficiently skilled at lying and lying to themselves to not put it or even think in those terms.
- xign 3y agoYou can ship macOS native games on Steam as well. People need to stop throwing conspiracy theories. Their main motivation is to make sure games are native to macOS so they can take advantage of system-native features, which Win32-translated games won't. Otherwise games running on Macs will always be kind of janky and run slower than Windows.