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OpenGL was a technological dead-end and Vulkan came 2 years after Metal, which as stated, came about because OpenGL was a technological dead-end. Besides, mobil
by sbuk 3y ago
OpenGL was a technological dead-end and Vulkan came 2 years after Metal, which as stated, came about because OpenGL was a technological dead-end. Besides, mobile gaming with Metal has been reasonably successful, whichever way you slice it.
- qwerty456127 3y agoWhat's the problem with OpenGL? It always did its job great, didn't it?
- byhemechi 3y agoHave you ever written something that uses it?
- jeroenhd 3y agoVulkan born out of Mantle which was released before Metal. Of course, Mantle wasn't openly developed in the beginning, but AMD and Apple were still partners in the GPU space back then. I don't see why Apple and AMD wouldn't cooperate in this space. Mantle would've been a much bigger success outside of the console market if iOS also used it, and Apple could have helped shape Mantle if they got in at the ground floor. I know Apple isn't exactly a company that's open to adopting other people's standard when they might as well develop their own, but the split from the other API standards was still a choice they made.