3 ms·
Leveraging existing content from the iOS/macOS app store is going to be key I think. The "now what" is a common issue with the Quest. It's a fun little toy but
by esskay 3y ago
Leveraging existing content from the iOS/macOS app store is going to be key I think. The "now what" is a common issue with the Quest. It's a fun little toy but once you realise they're charging AAA prices for what are essentially tech demos in many cases it becomes a bit of a hard sell.
That combined with Meta boasting "over 500 titles" like it's a good thing really do put into perspective just how devoid of content the quest really is.