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> The real champion isn't even Apple here, it's Codeweavers for keeping Wine fresh on MacOS and Valve for pushing gaming on UNIX-likes to it's logical conclusio
by DaiPlusPlus 3y ago
> The real champion isn't even Apple here, it's Codeweavers for keeping Wine fresh on MacOS and Valve for pushing gaming on UNIX-likes to it's logical conclusion
Assuming this thing takes-off and suddenly the RGB LED-illuminated crowd switch to Apple hardware and macOS, then it's a very depressing thought because it means Apple will veritably make hundreds of millions (billions?) of dollars off Codeweaver's (and their extended community)'s work - and they'll get-away with it because their revenue can be classed as hardware sales, and not software licensing.
I honestly don't know how to feel about this.
I do feel a pang of smugness seeing the (post-iPhone) Apple having to stop pretending that copyleft doesn't exist[1] but also seeing them acknowledging that ecosystems other than their own do actually exist, but ultimately favourable smirks are in no way any kind of compensation to the unpaid effort put in by many of Wine-and-co's devs.
I suppose Apple could do the decent thing and offer to acqui-hire Codeweavers et al., but that's more akin to a heavenly afterlife for Codeweavers' people (i.e. after acquisition Codeweavers would necessarily die along with their mission (beyond Apple's own self-serving uses) which might be a bigger disservice to everyone involved, especially the community.
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Unrelated-but-related: is any of Wine or Codeweavers' code under GPLv3? If so, that's might be the undoing of Apple's locked-down bootloaders: supposing that iOS, iPadOS or visionOS/xrOS includes DX12 compat via GPLv3-derived code: would Apple be legally obligated to explicitly allow users to install their own firmware contrary to their user-hostile, regressive, and (imo) indefensible policies so far?
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[1]: Apple avoids the GPL, but so do all the large incumbents (though of course, like literally everyone, Apple is now fairly on-board with MIT/BSD licenses) - I do note that the KHTML-derived WebKit retains its GPL licensing, is a single, huge, exception, but I also note that Apple, internally, heavily firewalls-off their WebKit devs from anything else. (I've visited Apple's offices in-person and while the pizza place in the central cafeteria is nice, the fact that their SWEs can't casually walk down the hallway into another product team's office and exchange misc advice is just downright _weird_ to me, that's why I withdrew my only application to work there)
- sirwhinesalot 3y agoApple is only providing this as a developer tool, to help simulate existing Windows games on macOS such that they can be ported more easily. Apple won't officially support a "Windows-Rosetta", this is not meant for users and won't ever be supported on iOS/iPadOS.