4 ms·
Y'all are going to have a fun time when you realize the sad state of most D3D12 renderers, or the fact that there are still relatively very few D3D12 compatible
by ohgodplsno 3y ago
Y'all are going to have a fun time when you realize the sad state of most D3D12 renderers, or the fact that there are still relatively very few D3D12 compatible games. Stutters, PSOs created mid frames, shader compilation happening at all times...
- greggsy 3y agoThe market has suddenly (and conveniniently) been opened up to users of the second largest computer manufacturer. It would be foolish for any developer to neglect the opportunity to capitalise on this market, and they should be scrambling to port their products across in a fit state. Remember that this isn't a toolkit aimed at users and hackers, it's a developer toolkit. Don't let perfect be the enemy of good - things are only going to get better.
- asvitkine 3y agoThe market has always been open. It's just Apple is trying to move the needle on the porting cost. Time will tell how significant that will be in actually convincing studios to invest.
- ohgodplsno 3y agoNope, the market is still closed. Firstly, it's against terms and conditions to release your game with that tool and they still want to force you to port it to Metal. It's a developer toolkit to help migrate. Also, game developers have been burned time and time again by Apple's inability to have a stable API + forced updates to the new crappy API, so no, they still won't port.
- lelandfe 3y agoHere's someone running Diablo IV on their MacBook Pro at over 60 FPS: https://www.reddit.com/r/macgaming/comments/14307be/diablo_iv_on_m2_max_using_macos_sonoma_and_game/ https://www.reddit.com/r/macgaming/comments/14307be/diablo_i...