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And +10 years ago nobody thought to play on Mac. But now with the market share they have… Hard to ignore as a business and if Apple do all the heavy lifting for
by nazka 3y ago
And +10 years ago nobody thought to play on Mac. But now with the market share they have… Hard to ignore as a business and if Apple do all the heavy lifting for us games are going to come on Mac.
- raverbashing 3y agoA lot of games on Steam, GOG, HumbleBundle were Linux and Mac as well
- yomlica8 3y agoDidn't a bunch of old ones get their compatibility tossed when Apple went 64-bit?
- Danieru 3y ago> . But now with the market share they have… Hard to ignore as a busines That is not true at all. Ignoring Mac as a gamedev is one of the easiest decisions we've ever made at every studio I worked at. Even the studio where the boss used a Mac! The market share is minuscule and lacks even the Steamdeck and proton pushing linux support into Steam games. That Apple saw fit to half-effort this tooling then lock it behind a license which prevents gamedevs shipping with it, and steam from packaging it, means Apple has yet again demonstrated their time tested poor support for games.
- esprehn 3y agoHow are you defining miniscule market share? Per statcounter macOS is 19% globally now and 34% in the US. It's much higher than in the past.
- Danieru 3y agoStatcounter is websites, games are not websites and you need to use an appropriate data source. Steam reports 1-2% for Mac users. My own game's wishlist stats are showing Mac is less popular than linux!
- kitsunesoba 3y agoOf course, that’s assuming that Steam is where all Mac users go to get games. Some of the bigger Mac titles like World of Warcraft aren’t on Steam, so it’s not hard to imagine a Mac user who more casually games not bothering to download Steam because their needs are met elsewhere. Lag time in port availability also probably factors in too. If you open Steam on a Mac you’re shown a bunch of brand new games without Mac ports… if you don’t dig a little deeper it gives one the impression that they don’t have many Mac games and isn’t worth bothering with.
- Danieru 3y agoIt does not sound like you have a better data source and are working backwards to explain the discrepancy. Instead it sounds like you are reaching for excuses to ignore what you wish to be not-true. You clearly care a lot about gaming on Mac. Sadly Apple does not care. Hence how a rather decent US PC market share translates to trivial games market share. When Apple starts caring they have the money to buy ports. There is no need for excuses.
- kitsunesoba 3y agoI would say I care more about games being multiplatform by default (as most other software is now) than I do specifically Mac gaming. For playing games I have a custom built Windows tower, but would rather that not be necessary. While the situation has improved dramatically on Linux in the past few years it still has notable gaps (practically all of VR for example), and so the Windows partition persists.
- 16bitvoid 3y ago> My own game's wishlist stats are showing Mac is less popular than linux! If you're talking about Railgrade (from your bio), couldn't that simply be because your game only shows as supporting Windows? Why would a Mac user wishlist a game they can't play? Linux users have had Proton for a few years now and the discussed Mac toolkit was only announced a couple days ago.
- deleted 3y ago[deleted]