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To point 4, I wonder if someone did the pros and cons and decided it was worth it. Imagine sitting around a table with several people "jacked-in" to their own h
by netsharc 3y ago
To point 4, I wonder if someone did the pros and cons and decided it was worth it. Imagine sitting around a table with several people "jacked-in" to their own headsets (e.g. all in a conference with the Berlin office), but you want to converse quickly with someone in the room - hah your camera will then be looking at Janice's front screen and this will be considered eye contact (although I guess it's not much different to a Zoom call).
Looking forward to someone writing an app that tracks faces near the device and fakes giving them attention...
- Turskarama 3y agoWith face tracking and 4 people wearing the headset you could just put them anywhere in you FOV if you wanted to, no need to pass through and see physical screens showing a face through two levels of camera + screen. The whole point of VR is it's immersive, what "immersive" activity are you doing while also holding a conversation? The use cases are at odds. Sure I can imagine edge cases where it's kind of cool but I would pay exactly $0 for this feature if it was optional.
- blitzar 3y agoI dont think they wanted VR - they wanted AR.
- retSava 3y agoThat is a pretty small use case to rationalize having an expensive, power hungry OLED screen on your portable headset. Also, it doesn't directly show your real eyes, it's a digital rendering of your face+eyes, using the eye tracking for showing where you look. Don't know how it gets all the small facial expressions though, or if it does that at all.