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This is just a raw result of many frames strung together from a view synthesis technique, with an arbitrary, programmer-designed camera path. Neither of these i
by jrk 3y ago
This is just a raw result of many frames strung together from a view synthesis technique, with an arbitrary, programmer-designed camera path. Neither of these issues is fundamental to the technique:
- The camera path could be anything, and nicer ones could be easily designed by an artist
- Motion blur is just a matter of supersampling in time. You actually don't want blur in the base reconstruction of individual views, as that would mean loss of detail when you were sitting still.
In short, this video is not meant to show the output you'd actually want for an application (which might be different for a movie vs. VR vs. something else), but just to distill many outputs from a view synthesis algorithm into a form easily digestible by a human reviewer.
- nawgz 3y agoRight, I fully agree with you, I was just trying to explain my perception of why it doesn’t look like a video when the outputs are clearly fantastic and high fidelity.